High Score
Why the Sega Genesis Was the Ultimate ’90s Console (Yes, I said it)

In the grand playground debate of the early ’90s, nothing divided friendships faster than one simple question: Sega Genesis or Super Nintendo?
While both systems had their strengths, there was an undeniable cool factor about owning a Sega Genesis. It wasn’t just a game console—it was an indicator of where you stood in the playground social structure. Did you have attitude, or not? With its bold “Genesis does what Nintendon’t” marketing and a library packed with edgy, high-energy games, the Genesis carved out its own lane as the go-to system for kids who wanted a little more excitement and rebellious edge in the 16-bit console wars.
Let’s take a look at exactly why this system came off as “cooler” than the competition:
1. Speed, Style, and Sonic the Hedgehog
Let’s start with the blue blur himself. When “Sonic the Hedgehog” dropped in 1991, it was clear Sega wasn’t here to play nice. While Mario was taking leisurely strolls through the Mushroom Kingdom, Sonic was spinning at breakneck speeds, collecting rings, and loop-de-looping through vibrant, fast-paced levels like Green Hill Zone.
Sonic was cooler, faster, and had way more attitude than his Nintendo rival. The Genesis hardware itself could handle quicker scrolling and more frenetic gameplay, making Sonic’s speed a feature—not a gimmick. By the time “Sonic 2” hit the shelves, that intensely fast gameplay became even more refined, and further sequels on the genesis just kept the intensity up.
Plus, those soundtracks? Absolute bangers.
2. “Genesis Does What Nintendon’t”: The Edgy Marketing That Worked
Sega’s advertising campaign didn’t just sell consoles—it sold rebellion. With the infamous “Genesis does what Nintendon’t” tagline, Sega positioned itself as the cooler, more mature alternative to the family-friendly Super Nintendo.
The commercials were fast-paced, loud, and often chaotic—exactly the vibe that appealed to the MTV generation. Sega leaned into the “bad boy” image, giving the Genesis an aura of danger and edge. It was the console for kids who skateboarded, listened to Guns N’ Roses, and wore their baseball caps backward.
It worked. The Genesis became the console of choice for those who wanted to feel like they were playing something a little more radical.
3. Sports Games That Actually Mattered
If you were into sports in the ’90s, the Genesis was the system to own. The “Madden NFL” series truly came into its own on the Genesis, with smoother gameplay and tighter controls compared to the Super Nintendo versions. Sports fans also had access to titles like “NHL ’94,” often hailed as one of the greatest sports games of all time (and still a favorite for retro tournaments today).
“NBA Jam” on Genesis? Boomshakalaka. While it was available on both platforms, the Genesis controller layout made it feel snappier and more responsive. And for the baseball crowd, “World Series Baseball” offered a level of depth and realism that blew away competitors.
4. Arcade Ports That Felt Like the Real Thing
One area where the Genesis regularly outclassed the SNES was in its ports of arcade hits. Games like “Mortal Kombat” were the stuff of legend—and here’s the kicker: the Genesis version let you enter the infamous “blood code” (A, B, A, C, A, B, B) to unlock the full, gory experience.
Meanwhile, the Super Nintendo’s version swapped out the red blood for gray “sweat,” a move that felt like a major buzzkill to fans of the arcade original. The Genesis didn’t just bring home arcade classics—it brought them home right.
“Street Fighter II: Special Champion Edition” also found a solid home on the Genesis, although it didn’t quite hit home as well as Mortal Kombat did.
5. A Killer Library of Exclusives
Beyond Sonic, the Genesis boasted an incredible lineup of exclusives that gave it an edge. “Streets of Rage 2” remains one of the best beat-’em-ups of all time, with satisfying combat, co-op play, and a soundtrack that could easily be mistaken for underground club music.
“Gunstar Heroes,” from Treasure, delivered fast-paced run-and-gun action that rivaled and, in many ways, surpassed SNES’s “Contra III.” The level variety, insane bosses, and creative weapon combinations made “Gunstar Heroes” a standout experience.
RPG fans had “Phantasy Star IV,” a sci-fi epic that gave “Final Fantasy” a run for its money. And let’s not forget “Shinobi III: Return of the Ninja Master,” a silky-smooth action platformer that showcased just how polished Genesis games could be.
6. Blast Processing and the Power of Perception
OK, let’s talk about “blast processing.” Was it real? Not exactly—but it felt real. Sega’s clever use of the term played into the perception that the Genesis was faster, sleeker, and more powerful than the SNES.
Whether or not “blast processing” was a legit technical advantage, the messaging worked. Games like “Sonic,” “Road Rash,” and “Thunder Force IV” felt quicker and more intense. That sense of speed became part of the Genesis brand identity.
In a way, the myth of blast processing became just as important as any hardware spec sheet.
The Truth: If you owned a Genesis in the 90s, you were cool.
Owning a Genesis in the ’90s felt like you were part of a club—one that didn’t follow the rules. While the Super Nintendo had its fair share of hits (no shade to several Nintendo classics would also become some of the best games of all time), the Genesis brought an edge, an attitude, and a sense of speed that the SNES just couldn’t match.
Genesis does what Nintendon’t—and for many of us, it always will.
High Score
Top 10 School Lunch Items from the ’90s (and their trade value) That Made Lunchtime Legendary

Ah, the ’90s. We had such a plethora of things to compare with other kids- our crayons, our toys, our video games, the look of our folders. But there was another battlefield where social status and taste collided daily: the school lunchroom.
If you were a ’90s kid, you know that what you pulled out of your lunchbox—or what your mom packed into that brown paper bag—could make or break your cafeteria cred. Whether you were trading Dunkaroos for a Capri Sun or eyeing your friend’s Gushers with envy, these lunchtime snacks weren’t just staples of our childhood experience- they were currency. We may not totally remember it all, so let’s revisit the high-stakes elementary school marketplace commodities that were traded in the cafeteria.
1. Dunkaroos
No lunchbox commodity list would be complete without Dunkaroos. These bite-sized cookies with that tiny tub of frosting were pure magic. Whether you were team vanilla or chocolate frosting, dunking those little kangaroo-shaped cookies was awesome.
The commercials made them seem contraband-level cool, with a radical animated kangaroo who basically dared you not to want them. They disappeared for a while but made a triumphant comeback in recent years—proving that some legends never fade.
And let’s be real: most of us probably licked the frosting out of the container once the cookies were gone. Zero regrets.
Trade Value: You could get pretty much whatever else you wanted with these
2. Lunchables
Who didn’t feel like a tiny executive putting together their own charcuterie board with a stack of crackers, slices of mystery meat, and squares of cheese? Lunchables were the DIY power move of the cafeteria.
There was something about watching a classmate put together a Lunchables pizza that just triggered a certain level of jealousy (at least for me) back in elementary school. You’d always have that kid who perfectly placed out mini pepperoni pizzas on the table like a boss- and the results were so intriguing that offering up whole trade packages for a chance to get one was on the table.
The best part? Some Lunchables packs included a Capri Sun and a candy bar, making them feel like a full-on gourmet experience by third-grade standards, and worth whatever crazy trade packages you could muster to get your hands on one.
Trade Value: Pretty good odds of getting whatever else you wanted
3. Capri Sun
Is it even a ’90s lunch without Capri Sun? Those shiny silver pouches were a hydration status symbol, but let’s be honest—it was an extreme sport trying to poke the straw into the pouch without stabbing straight through the other side.
And the commercials featuring kids surfing on literal waves of water and juice only added to the hype. There was a certain cool element of that silver pouch- maybe it was reminiscent of the T-1000, or the fact that we were so used to cartons that Capri Sun’s form factor (and contents) were just… refreshing.
Also: nothing bonded a table of classmates faster than the collective struggle of squeezing the last drops from the bottom of the pouch.
Trade Value: Added a boost to overall trade packages for something better
4. Gushers
Fruit snacks were already popular, but Gushers took it to a whole new level of awesome. The moment you bit into one of these chewy gems and felt that fruity “gush” of liquid in the middle—it was like snack-time fireworks in your mouth.
Gushers weren’t just candy; they were an experience. Different fruit flavors? Check. Sour options? Check. The commercials showed kids morphing into giant fruit heads, which was equally weird and amazing. Parents thought they were healthier because they were “fruit snacks,” but let’s be real—they were basically candy disguised as vitamins.
Still, if you were lucky enough to score a pack of Gushers in your lunch, you were instantly cafeteria royalty.
Trade value: You could trade these for hard, material goods most of the time!
5. School Pizza (the square slice)
I don’t know exactly how these slices of pizza were so good. But they were- there was something about the flavor, the texture (which even sometimes felt a bit rubbery), and the side of fries (strange but common) that made school pizza a staple of the grade school experience. And couple this with it being served on Fridays- where pizza Friday became more of a whole-day experience- this cafeteria item catapulted to legendary status.
We may never actually know what school pizza was made of (there were some rumors that maybe the ingredients were very soy-based), but it doesn’t matter- it has earned its place in our hearts as a top 10 school lunch item.
Trade value: Not actually that high since it was readily available, but you could leverage it
6. Kool Aid Bursts
If Capri Suns represented the “refined cool” drinks of the ’90s lunch table, Kool-Aid Bursts were their colorful, hyperactive cousins. Packaged in bright plastic bottles with a twist-off top, these juicy (read: sugary) drinks were impossible to miss—and equally impossible to resist.
The cool bottle form-factor and multiple colors you would see out there in the wild, drew plenty of attention at the lunch table. On top of the looks, that distinctive “pop” when you twisted off the cap somehow made the drink feel a little more rebellious than your average juice box.
Plus, those wild commercials with the Kool-Aid Man crashing through walls yelling “Ohhh yeah!” pretty much sealed the deal. It almost made rolling with Kool-Aid Bursts more of a statement than anything else.
Trade Value: This is the type of cheap but effective asset you tossed in to sweeten the deal
7. PB&J Sandwich (Cut Diagonally)
Sometimes simplicity wins. The peanut butter and jelly sandwich was the workhorse of ’90s lunches. Whether it was classic grape jelly or fancy strawberry preserves, PB&J was the dependable friend who never let you down.
Cut diagonally, these sandwiches were often wrapped lovingly in wax paper or tucked into a sandwich bag. Occasionally, you’d get the upgraded version: crusts cut off, or maybe swapping jelly for Marshmallow Fluff.
Bonus nostalgia points if your mom wrote a note on your napkin.
Trade value: Pretty much useless, but hey, it still tasted good
8. Fruit by the Foot
Before adulthood, worrying about length was actually all about Fruit by the Foot, and whether one kid’s roll would actually contain more fruity-sugary-gel-tape than their peers. As a fruit snack, Fruit by the Foot was actually pretty delicious- and like Gushers, had a certain elevated level of trade value on the cafeteria marketplace.
And let’s not forget the hidden jokes printed on the paper backing—a little added bonus for those rolling with the Foot.
Trade Value: A decent trading token that would entice the poor folks with just PB&Js to give you a little extra in a trade
9. Chocolate Milk Cartons
A pretty stable supply of chocolate milk cartons lined most lunch room drink options, especially for those who bought lunch. There’s not much to say here except the beverage is pretty classic and the carton factor added a certain bit of nostalgia to it.
I wouldn’t say school chocolate milk was as good as what you could find elsewhere, but it did the job when the alternatives lacked.
Trade value: Surprisingly decent, especially if you could find the kid who wanted to chug down a second carton, or someone who wanted to trade up a juice box of some kind
10. Cosmic Brownies
Last but definitely not least: Little Debbie’s Cosmic Brownies. These dense, fudgy squares topped with rainbow candy-coated chocolate chips were as close as a kid could get real dessert at school.
They weren’t just brownies—they were cosmic. With their chocolate frosting and those colorful candy bits, they looked like they belonged in the arcade or something- it wasn’t just a brownie, it was a brownie with elementary school bling on it that said “look at me, I’m better than the other brownies”. The taste? Pure sugar, some chocolate, but it didn’t matter. They were great.
Trade factor: You could trade these pretty easily and get most of what you wanted, but they are definitely a step down from Gushers or Dunkaroos.
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